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The original game gave players 3 factions to select, ranging from the vanilla TEC human faction, the zealous Advent who possess psychic abilities, and the Vasari insectoid empire. In Rebellion, each faction is further split into 2 sub-factions - loyalists and rebels. Though the same race, these opposing factions not only differ in their ideology but also have different research capabilities, units, and everyone’s favorite, titans. Depending on their respective playstyle, players will want to understand how each faction works and which one will work best for them. The space race is on!
6 Advent Loyalist
Once a thriving race that lived on a desert planet, the Advent were cast out due to their refusal to join the TEC and exiled into deeper space. Seeking retribution no matter what, the remaining Advent dedicated themselves to researching powerful new technologies and adopted dogma to one day overwhelm those who had wronged them and establish themselves as the leading force within the galaxy. Loyalists are a great race to pick for their distinct advantages which include extremely good culture techs and abilities that enhance their damage.
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Though they have one of the weakest titans in the game and are considered weaker in the early to mid-game, these loyalists make up for it in the late-game stages. This is due to their technologies that help to increase economic and military might. Moreover, the Advent loyalists can use culture as a ‘weapon’ to deny planets to enemies, making takeovers difficult.
5 Advent Rebel
Sensing corruption awakening at the Unity’s leadership, the Advent rebels seek to break away from the vehement dogma to dominate the galaxy and establish relations with the other factions so that true peace can flourish. The Advent rebels feature plus points for players that come in the form of having one of the strongest titans in the game, good cultural technologies, and they can temporarily clone ships that are killed. Moreover, they have the ‘wail’ ability that allows them to do massive amounts of damage on neighboring planets by sacrificing a planet.
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The rebels feature several good low-tier techs and are great during the mid-game. However, they can get overshadowed by their loyalist cousins in the late game. That said, if their abilities are used effectively, these guys can be extremely difficult to take out.
4 TEC Loyalists
This faction can be pretty annoying to face in battle. As a standard sort of human faction or ‘United Nations’ faction, the TEC loyalists are a sect within the TEC who are tired of the constant warfare and wish to isolate themselves from the conflict. They sport some of the best defenses in the game, which comes in the form of their titan. Moreover, they have several perks such as ‘Novalith deregulation’ that allows them to produce the superweapon quicker and cheaper and they have a lot of technologies that boost armor and weapon damage within their wells of influence.
This faction is perfect for defense-oriented players as the faction has an exceptional late-game defense. These loyalists also have the best and most useful corvettes within the game and their titan essentially becomes unkillable in the late game. Combine that with lots of Novaliths and twin starbases and this faction can be near unstoppable. One can almost hear the imperial space marines stomping their feet in approval.
3 TEC Rebels
The opposite of the loyalists, the Rebels seek revenge for the countless deaths that humanity has endured against the Vasari and Advent. These guys are the pinnacle of aggression, a fact that is reflected by their titan. The rebels also have the option to engage with pirate mercenaries, allowing them to purchase more ships at culture stations. Their technologies focus extensively on offense and credits can be gained when planets (enemy and player) are being bombed.
Though the TEC rebels suffer in defense overall and they lack star bases for protection, they make up for it in the late game when their titan is leveled up. When the TEC rebel titan hits its max level, it becomes virtually unstoppable as it can take out other titans, capital ships, starbases, and even entire fleets all on its own.
2 Vasari Loyalists
Once a proud interstellar empire, the Vasari are now on the run from a terrifying foe that seeks to devour them. Following their code of ‘evacuate, siphon, and run’ the Vasari loyalists want to remain ahead of the curve so that they don’t fall prey to whatever lurks in the shadows. These guys have a lot of technologies that enhance damage and a highly mobile titan that is capable of doing decent AOE damage. Their titans can also be upgraded to become mobile research centers as well.
The loyalists are the only faction in the game that can inflict permanent damage on the map as they can consume planets to further their abilities. These guys particularly shine with their high damage and mobility as they can initiate quick blitzkrieg attacks or fast raids on unsuspecting opponents.
1 Vasari Rebels
Wanting to put an end to the fight and instead make a stand against the unknown threat that is coming for them all, the Vasari rebels offers some of the best shields and hull technologies within the game. Their offense is pretty decent too as there are technologies that increase damage when ships warp in or when allies are present. Although their titan is durable, it, unfortunately, has a low damage output.
These guys shine in the late game once the necessary research has been done. Rebels can bring their entire fleets and star bases with them. Most notably, their super weapon while it damages and disrupts enemy structures can phase jump behind enemy lines, allowing for some pretty impressive back door attacks.
Sins of a Solar Empire: Rebellion is available on PC.
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